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This page still uses legacy information from Dragons of Atlantis and its content may be implemented differently in Conquerors of Dragons, if it is already implemented.


Wildcollage

Wildernesses of Atlantis are the forests, hills, mountains, lakes, savannas, and plains you can see on the map. Wildernesses can be conquered to give a production boost to your City. Attacking wildernesses gives a chance to obtain items required to train elite troops. They are, apart from the shop, the only source of dragon eggs, dragon armor, and the Wraith Dragons' remains.

The number of wildernesses you can conquer is determined by the level of your Fortress as well as the level of the plains you placed your Outposts on. The total number of Wildernesses you can acquire with a Level 11 Fortress,along with Level 10 plains for your Water, Stone, Fire, and Wind Outposts, and a Level 10 Forest for the Spectral Ruins, is 61.
To see if you have any open Wilderness slots, click on "Empire". There, you can see each Wilderness you have conquered and how many available slots are left.

Tips It is advisable to only capture forests, mountains, and hills, due to the increased need of building/training materials early in the game. Food generally comes from attacking Anthropus Camps (therefore making farms and owning lakes/savannas unnecessary), which is a major part of the game because of the need for food plus items for OP troops later on.

It is easier to abandon useless wildernesses and get more useful ones than it is to build and demolish fields; however, the effect is the same on your production rates.

A level 1 Wilderness gives a 5% increase to its resource and each level after increases by 5% per level, up to 50% for level a 10 Wilderness. Wildernesses may be abandoned at any time and any stationed troops will be returned to your City.

You do not have to leave troops stationed at the Wilderness to receive the production boost.

TIP: When capturing wildernesses for production boosts, capture them farther away from your city. This will allow nearer ones to remain available for wave attacks with only a short march time. Adding Wildernesses closer to the City warrant a quicker march, however seizing a territory farther away from your residence could also increase the possibility of new members becoming aware of your alliance, thus potentially recruiting more players. Although distant Wildernesses in your ownership may prompt competition among other individuals, wildernesses located around your city are easily targeted by enemy players.

Eggs Armor Wraith Item Troop Training Item
Lake Lvl5+ WD
Lvl7+ Serp

Lvl7+ WD
Lvl7+ Serp

Lvl7+ Tail Lvl7+ Respirators
Lvl7+ Swamp Scales
Hill Lvl7+ SD Lvl7+ SD Lvl7+ Body Lvl7+ Glowing Mandrake Roots
Mountain Lvl7+ FD
Lvl7+ Frost
Lvl7+ FD
Lvl7+ Frost
Lvl7+ Talons Lvl7+ Volcanic Runes
Lvl7+ Reaper Totems
Lvl7+ Glacial Runes
Savannah Lvl7+ Wind Lvl7+ Wind Lvl7+ Banshee Talons
Forest Lvl7+ Amber Lvl7+ Amber Lvl7+ Head Lvl7+ Titan Seedlings (Amber Dragon
required)
Plains Lvl8+ Helio
Lvl8+ Chrono
Lvl8+ Helio
Lvl8+ Chrono

Odds of obtaining the eggs and armor are completely random. Frost Dragon and Serpent Dragon Eggs drop rates are increased by sending the Wraith Dragon. If you are unsuccessful attacking higher level wildernesses, try lower levels.

The rates of finding troop requirement items in Wildernesses are much lower compared to obtaining them from level 7 or higher Anthropus Camps. However, by focusing on specific wildernesses you may obtain specific items quicker.

Clouds doa
Clouds are not wildernesses. These are developers' testing sites. That means the developers use them to test things before they release them to the public. Clouds can not be attacked.

Wilderness Anthropus and Resources by Level

Level 1 2 3 4 5 6 7 8 9 10 Equiv
Cannibals 50 100 200 500 1000 2000 2000 5000 10000 20000 Con
Stench 50 100 200 500 1000 1000 2000 5000 10000 Spy
She-Devil 100 200 400 1000 1000 2000 4000 10000 Hal
Clubbers 100 200 400 400 1000 2000 4000 Mino
Hurlers 150 300 300 600 1500 3000 LBM
Shredders 200 200 400 800 2000 SSD
Chieftains 200 400 800 BD
Bloods 250 500 Giant
Ragers 500 FM

Max Loot

1 2 3 4 5 6 7 8 9 10
Lake 1k 2k 3k 4k 5k 6k 7k 8k 9k 10k Food
Hill 1k 2k 3k 4k 5k 6k 7k 8k 9k 10k Stone
Mountain 1k 2k 3k 4k 5k 6k 7k 8k 9k 10k Ore
Forest 1k 2k 3k 4k 5k 6k 7k 8k 9k 10k Wood
Savanna 1k 2k 3k 4k 5k 6k 7k 8k 9k 10k Food
Plain 500 1k 1.5k 2k 2.5k 3k 3.5k 4k 4.5k 5k Food/Gold
Wilderness 0 0 0 2 4 9 9 22 47 101 Talisman


Troop Quick Lists

Always compare the top list to the table, if you are in doubt about a number! If 2 numbers are different, use the higher number to be safe.


Compatible Dragons: Great, Stone, Fire, Frost
Incompatible Dragons: Water, Wind, Serpent


Combining ranged (including GD/ED) & speed melee troops (SSDs/BDs/Banshees) will result in loss of speed troops. See bottom for details.


There is always a random chance of losses due to the Random Number Generator when using LBM, especially to Lvl 5+ Camps. AT's will lower the risks, but do NOT eliminate them. You still risk total loss.


You can remove ATs if you do not want resources and substitute Minotaurs to protect your LBMs for lower levels.
Longbowmen

Longbowman
  • Level 1: 20 Met 1 WC 1 Med 0
  • Level 2: 25 Met 2 WC 1 Med 1
  • Level 3: 50 Met 1 WC 2 Med 1
  • Level 4: 200 Met 3 WC 2 Med 3
  • Level 5: 700 Met 3 WC 2 Med 3
  • Level 6: 850 Met 2 WC 4 Med 3
  • Level 7: 3100 Met 2 WC 5 Med 3
  • Level 8: 4500 Met 5 WC 4 Med 3
  • Level 9: 7k Met 6 WC 5 Med 4
  • Level 10: 20k Met 6 WC 6 Med 5
  • Level 10: 10k + GD Met 6 WC 7 Med 6

Compatible Dragons: Wind (Level 6+ Dragonry), Serpent
Incompatible Dragons: Great, Water, Stone, Fire, Frost, Helio


WARNING: Combining ranged (including GD/ED) & speed melee troops (SSDs/BDs/Banshees) will result in loss of speed troops. See bottom for details.


Swift Strike Dragon

Swift Strike Dragon
  • Level 1: 10 Met 1 Med 0 Drag 2
  • Level 2: 35 Met 2 Med 1 Drag 2
  • Level 3: 120 Met 4 Med 4 Drag 3
  • Level 4: 600 Met 3 Med 4 Drag 3
  • Level 5: 1200 Met 3 Med 3 Drag 3
  • Level 6: 2400 Met 6 Med 5 Drag 8
  • Level 7: 3200 Met 5 Med 6 Drag 8
  • Level 8: 4300 Met 6 Med 5 Drag 6
  • Level 9: 11k Met 5 Med 5 Drag 5
  • Level 10: 18k Met 6 Med 6 Drag 6

Compatible Dragons: Serpent
Incompatible Dragons: Great, Water, Stone, Fire, Wind, Frost, Helio


WARNING: Combining ranged (including GD/ED) & speed melee troops (SSDs/BDs/Banshees) will result in loss of speed troops. See bottom for details.


Battle Dragons

Battle Dragon(1)
  • Level 1: 1 Med 6 Met 6 Drag 3
  • Level 2: 10 Med 3 Met 3 Drag 4
  • Level 3: 100 Med 4 Met 4 Drag 3
  • Level 4: 110 Met 6 Med 4 Drag 7
  • Level 5: 680 Met 4 Med 2 Drag 7
  • Level 6: 1250 Met 6 Med 6 Drag 5
  • Level 7: 2250 Met 5 Med 6 Drag 8
  • Level 8: 3550 Met 6 Med 6 Drag 7
  • Level 9: 5k Met 8 Med 7 Drag 8
  • Level 10: 11k Met 8 Med 5 Drag 8

Compatible Dragons: Wind, Serpent
Incompatible Dragons: Great, Water, Stone, Fire, Frost, Helio


Banshees

Banshee(1)
  • Level 1: 1 Met 9 Med 9
  • Level 2: 1 Met 9 Med 9
  • Level 3: 20 Met 9 Med 9
  • Level 4: 45 Met 9 Med 9
  • Level 5: 450 Met 10 Med 10
  • Level 6: 500 Met 10 Med 10
  • Level 7: 800 Met 10 Med 10
  • Level 8: 900 Met 10 Med 10
  • Level 9: 2k Met 10 Med 10
  • Level 10: 5k Met 10 Med 10

Compatible Dragons: Great, Stone, Fire, Wind, Frost, Serpent
Incompatible Dragons: Water


FT + 1 LBM is the ideal use for FT. The LBM's range causes the battle field to be extended, therefore the FT is able to kill troops as they spread out across the field instead of in one group.
Fangtooth

Fangtooth
  • Level 1: 2 Fangs + 1 LBM Met 9 Med 9 WC 9
  • Level 2: 4 Fangs + 1 LBM Met 9 Med 9 WC 9
  • Level 3: 6 Fangs + 1 LBM Met 9 Med 9 WC 9
  • Level 4: 12 Fangs + 1 LBM Met 9 Med 9 WC 9
  • Level 5: 25 Fangs + 1 LBM Met 9 Med 9 WC 9
  • Level 6: 75 Fangs + 1 LBM Met 9 Med 9 WC 9
  • Level 7: 250 Fangs + 1 LBM Met 9 Med 9 WC 9
  • Level 8: 500 Fangs + 1 LBM Met 9 Med 9 WC 9
  • Level 9: 1500 Fangs + 1 LBM Met 9 Med 9 WC 9
  • Level 10: 2500 Fangs + 1 LBM Met 9 Med 9 WC 9

Compatible Dragons: Great, Stone, Fire, Frost, Helio
Incompatible Dragons: Water, Wind, Serpent


Lava Jaws

LJ8
  • Level 1: 1 Met 9 Med 9
  • Level 2: 1 Met 9 Med 9
  • Level 3: 1 Met 9 Med 9
  • Level 4: 1 Met 9 Med 9
  • Level 5: 1 Met 10 Med 10
  • Level 6: 1 Met 10 Med 10
  • Level 7: 1 Met 10 Med 10
  • Level 8: 10 Met 10 Med 10
  • Level 9: 25 Met 10 Med 10
  • Level 10: 150 Met 10 Med 10

Battle reports

If information is incorrect, make a comment. If you can confirm something, post a Battle Report via the "Add a Photo" in the comments!

Important Reminder: Anyone wishing to add data to this table must post reports with the researches copied on to the screenshot. Not accepting any reports without this information, do not post researches in the comments.

If you lose LBM or other troops with LBM randomly, this is due to RNG not bad numbers. This is the risk you take of using them against higher level Wildernesses and Camps.

Level Troops Used Research
1 33 Hal + 17 Con 1 Metallurgy, 0 Medicine
20 LBM + 5 Porters 1 Metallurgy, 0 Medicine, 1 Calibration
50 Mino 1 Metallurgy, 0 Medicine
10 SSD 1 Metallurgy, ? Medicine, 2 Dragonry
1 BD 6 Metallurgy, 6 Medicine, 3 Dragonry
2 45 Mino + 5 Porter 2 Metallurgy, 2 Medicine
70 Mino 1 Metallurgy, 2 Medicine
25 LBM + 15 Port 2 Metallurgy, 0 Medicine, 1 Calibration
35 SSD 2 Metallurgy, 1 Medicine, 2 Dragonry
10 BD 3 Metallurgy, 3 Medicine, 4 Dragonry
3 50 LBM + 20 Porters 1 Metallurgy, 0 Medicine, 2 Calibration
100 BD 4 Metallurgy, 4 Medicine, 3 Dragonry
113 SSD 2 Metallurgy, 0 Medicine, 2 Dragonry
4 200 LBM 3 Metallurgy, 2 Medicine, 3 Calibration
600 SSD 3 Metallurgy, 4 Medicine, 3 Dragonry
110 BD 6 Metallurgy, 4 Medicine, 7 Dragonry
5 600 LBM 3 Metallurgy, 2 Medicine, 3 Calibration
1200 SSD 3 Metallurgy, 3 Medicine, 3 Dragonry
680 BD 4 Metallurgy, 2 Medicine, 7 Dragonry
200 Banshee 7 Metallurgy, 6 Medicine
6 850 LBM 2 Metallurgy, 0 Medicine, 3 Calibration
1250 BD 6 Metallurgy, 6 Medicine, 5 Dragonry
2400 SSD 6 Metallurgy, 5 Medicine, 8 Dragonry
1507 SSD + 126 BD 5 Metallurgy, 4 Medicine, 4 Dragonry
7 2500 LBM 2 Metallurgy, 3 Medicine, 4 Calibration
3200 SSD 5 Metallurgy, 6 Medicine, 8 Dragonry
2250 BD 5 Metallurgy, 6 Medicine, 8 Dragonry
Stone Dragon 6 Metallurgy, 6 Medicine, 4 Dragonry, 4 Aerial
8 3500 LBM + 100 AT 5 Metallurgy, 3 Medicine, 4 Calibration
4300 SSD 6 Metallurgy, 5 Medicine, 6 Dragonry
3550 BD 6 Metallurgy, 6 Medicine, 7 Dragonry
1900 LBM+ Lvl 8 GD 3 Metallurgy, 2 Medicine, 4 Calibration
1k VD + GD 7 Metallurgy, 6 Medicine
9 7000 LBM + 200 AT 6 Metallurgy, 4 Medicine, 5 Calibration
11000 SSD 5 Metallurgy, 5 Medicine, 5 Dragonry
9000 SSD + Serpent 9 Metallurgy. 8 Medicine, 4 Dragonry
5000 BD 8 Metallurgy. 7 Medicine, 8 Dragonry
4600 LBM + 200 AT + GD 6 Metallurgy, 6 Medicine, 6 Calibration
10 20k LBM + 500 AT 6 Metallurgy, 5 Medicine, 6 Calibration
16000 SSD 5 Metallurgy, 5 Medicine, 8 Dragonry
11000 BD 8 Metallurgy, 5 Medicine, 8 Dragonry
10,000 LBM + Lvl 10 GD 7 Metallurgy, 7 Medicine, 7 Calibration


WARNING Explanation: Battle field is determined by adding the longest range troops' range + 500. While Speed troops would be able to cross the field in 1 round if sent alone, they will take extra damage if the field is extended by adding the ranged troops.

It is no longer neccesary to send GD/ED with troops to gather Armour and eggs (Reference below)

GD/ED only neccesary to gathe talismans or assist troops in battle.
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Gallery

MUST post researches with the report! Write them on the pictures if you want them added to the page. DO NOT POST REPORTS WITH LOSSES!!!

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