
For centuries Hephaestus’ Forge remained hidden, unnoticed by mortal eye. Under the cover of a cloaking spell, Hephaestus hammered away at his anvil, the heat of the flame always at his back. His small group of followers - a team of Adventurers who would bring him supplies and materials for his blacksmith products - were the only visitors to his den. Although Hephaestus’ smithery and creations have been known across Atlantis for their superb quality for ages, the reclusive Royal Mage never let the people of Atlantis enter his Forge - until now. After much negotiation, Archmage Triton and the rest of the Royal Mages have convinced Hephaestus that it is in Atlantis’ best interests to allow all the kingdoms of Atlantis to have access to his blacksmith skill and tools. Because of this, he has now made his Forge known to mortal eye and has created a portal in each kingdom that allows the citizens of Atlantis to access his lair.
You may access the Forge in your City by clicking on the volcanic cave in the mountainside or the “Forge” button at the top of your game screen. Once in the Forge, you will be presented with two options that you must hover over and click to select: Adventurers and the Forge itself.
Hephaestus' Forge[]
Hephaestus has opened a portal to his blacksmith station in the mountainside of your First City and you can now take advantage of his legendary skills to strengthen your kingdom! Using the ingredients gathered by your Adventurers, he can craft weapons, armor, accessories, and other ingredients that can be equipped onto and used by your troops to increase their stats.
There are 4 key components to forging; Hephaestus and his Hammer, Recipes, Ingredients, and Equipment. Hephaestus' Hammer is used to craft equipment and advanced ingredients. Each piece of equipment and advanced ingredient requires a recipe to be crafted. Each recipe requires ingredients which are obtained either by the Adventurers or by crafting.
Hephaestus[]
Hephaestus plays the role of the blacksmith in the Forge. His section of the screen displays his current level and its experience progress, the status and strength of his hammer, and the option to repair his hammer.
Leveling up Hephaestus: Initially some items may be too advanced for Hephaestus. These will require Hephaestus to gain experience and level up before he is able to craft these recipes. With each successful forge, Hephaestus gains experience. Leveling up Hephaestus will increase the damage capacity of his hammer, increase the odds in which Hephaestus will forge strong pieces of equipment, and reduce the risk of a failed forge. Refer to the table below to for the chances at strong equipment.
Hammer Status: Crafting recipes and upgrading equipment will deal damage to Hephaestus’ hammer regardless of whether the forge was successful or not. Lower level recipes deal a small amount of damage while high level recipes deal a large amount of damage. If you attempt to make a recipe that will deal more damage than the hammer has the capacity for, Hephaestus will not allow the forge to happen.
Repairing the Hammer: At any time you may repair Hephaestus’ hammer. The amount of time it takes to repair the hammer depends on the strength of the hammer. While the hammer is being repaired, Hephaestus cannot forge or upgrade items. You may speed through this process by selecting “Speed” and choosing which Speed Up item you wish to use.
Repair time is 30 minutes regardless of his level.
Hephaestus' Stats
Level | Exp. Req. | Hammer Health | Common Equips. |
Uncommon Equips. |
Rare Equips. | Super Rare Equips. | Elite Equips. | Epic Equips. |
---|---|---|---|---|---|---|---|---|
0 | 0 | 5 | S:5%
N:20% W:30% F:45% |
S:1.5%
N:6.5% W:10% F:82% |
S:0.84% N:3.33%
W:5% F:90.83% |
S:0.5%
N:2.5% W:2.5% F:94.5% |
||
1 | 10 | 10 | S:5%
N:20% W:30% F:45% |
S:1.5%
N:6.5% W:10% F:82% |
N:3.33%
W:5% F:90.83% |
N:2.5%
W:2.5% F:94.5% |
||
2 | 50 | 20 | S:10% N:40%
W:50% |
S:3%
N:13% W:20% F:64% |
S:1.67%
N:6.67% W:10% F:81.67% |
S:1%
N:5% W:5% F:89% |
||
3 | 150 | 30 | S:15%
N:60% W:25% |
S:4.5%
N:19.5% W:30% F:46% |
S:2.5%
N:10% W:15% F:72.5% |
S:1.5%
N:7.5% W:7.5% F:83.5% |
||
4 | 300 | 40 | S:20% N:80% | S:6%
N:26% W:40% F:28% |
S:3.33%
N:13.33% W:20% F:63.33% |
|||
5 | 500 | 50 | S:25%
N:75% |
S:7.5%
N:32.5% W:50% F:10% |
S:4.17%
N:16.67% W:25% F:54.17% |
S:2.5%
N:16.5% W:12.5% F:72.5% |
||
Level | Exp. Req. | Hammer Health | Common Equips. | Uncommon Equips. | Rare Equips. | Super Rare Equips. | Elite Equips. | Epic
Equips. |
6 | 1000 | 65 | S:30%
N:75% |
S:9%
N:39% W:52% |
S:5%
N:20% W:30% F:45% |
S:3%
N:15% W:15% F:67% |
S:0.75%
N:0.75% W:1.5% F:97% | |
7 | 2500 | 80 | N:65%
S:35% |
S:10.5%
N:45.5% W:44% |
S:5.83%
N:23.33% W:35% F:35.83% |
S:3.5%
N:17.5% W:17.5% F:61.5% |
||
8 | 5000 | 95 | S:40% N:60% |
S:12% N:52% W:36% |
S:6.67% N:26.67% W:40% F:26.67% |
S:4% N:20% W:20% F:56% | ||
9 | 10000 | 110 | S:45% N:55% | S:13.5% N:58.5%
W:28% |
S:7.5%
N:30% W:45% F:17.5% |
S:4.5% N:2.5% W:22.5% F:50.5% | ||
10 | 20000 | 125 |
S:50% N:50% |
S:15%
N:65% W:20% |
S:8.33%
N:3.33% W:50% F:8.33% |
S:5%
N:5% W:25% F:45% |
S:1% N:2% W:4%
F:93% |
|
Level | Exp. Req. | Hammer Health | Common Equips. | Unommon Equips. | Rare Equips. | Super Rare Equips. | Elite Equips. | |
11 | 32000 | 140 | S:55% N:45% | S:16.5% N:71.5% W:12% | S:9.16% N:36.66% W:54.16% | S:5.5% N:27.5% W:27.5% F:39.5% | S:1.1% N:2.2% W:4.4%
F:92.3% |
|
12 | 50000 | 155 | S:60%
N:40% |
S:18%
N:78% W:4% |
S:10%
N:40% W:50% |
S:6%
N:30% W:30% F:34% |
S:1.2% N:2.4%
W:4.8% F:91.6% |
|
13 | 75000 | 175 | S:65%
N:35% |
S:19.5%
N:80.5% |
S:10.83%
N:43.33% W:45.83% |
S:6.5%
N:32.5% W:32.5% F:28.5% |
S:1.3%
N:2.6% W:5.2% F:90.9% |
|
14 | 92000 | 195 | S:70%
N:30% |
S:21%
N:79% |
S:11.66%
N:46.66% W:41.66% |
S:7%
N:35% W:35% F:23% |
S:1.4%
N:2.8% W:5.6% F:90.2% |
|
15 | 116000 | 215 | S:75%
N:25% |
S:22.5%
N:77.5% |
S:12.5%
N:50% W:37.5% |
S:7.5%
N:40% W:40% F:17.5% |
S:1.5%
N:3% W:6% F:89.5% |
S:1.87%
N:1.87% W:3.75% F:92.5% |
Level | Exp. Req. | Hammer Health | Common Equips. | Unommon Equips. | Rare Equips. | Super Rare Equips. | Elite Equips. | Epic
Equips. |
Stats when using elixir of Kratos:
Level | Common Equips. | Unommon Equips. | Rare Equips. | Super Rare Equips. | Elite Equips. | Epic
Equips. |
1 | ||||||
2 | ||||||
3 | ||||||
4 | ||||||
5 | ||||||
6 | ||||||
7 | ||||||
8 | ||||||
9 | ||||||
10 | ||||||
11 | ||||||
12 | ||||||
13 | S:100% | S:45.5%
N:54.5% |
S:21.66%
N:43.33% W:35% |
S:9.75%
N:32.5% W:32.5% F:25.25% |
S:2.6%
N:2.6% W:5.2% F:89.6% |
S:1.63%
N:1.63% W:3.25% F:93.5% |
14 | S:100% | S:49%
N:51% |
S:23.33%
N:46.66% W:30% |
S:10.5%
N:35% W:35% F:19.25% |
S:2.8%
N:2.8% W:5.6% F:88.8% |
S:1.75%
N:1.75% W:3.5% F:93% |
15 | S:100% | S:52.5%
N:47.5% |
S:25%
N:50% W:25% |
S:11.25%
N:37.5% W:37.5% F:13.75% |
S:3%
N:3% W:6% F:82% |
|
Level | Common Equips. | Unommon Equips. | Rare Equips. | Super Rare Equips. | Elite Equips. | Epic
Equips. |
Recipes[]
Recipes can be found in the Recipes tab, which lists all the available things that can be crafted. You can use the search bar in order to find a specific recipe. The list of recipes can be arranged by alphabetical name or type of recipe (ingredient or equipment). They are used to make Equipment or advanced ingredients. There are currently 79 recipes for equipment and 27 recipes for advanced ingredients.
Ingredients[]
All recipes require ingredients. Some ingredients can only be found by the adventurers and are listed below. Using these ingredients you can further craft more ingredients and equipment. See the page Drop rates for missions in the forge for more detailed information.
In general experience granted to Hephaestus for crafting is
- +1 for Common
- +3 for Uncommon
- +5 for Rare
- +10 for Super Rare
- +25 for Elite
- +?? for Epic
- +?? for Legendary (not possible to craft yet)
In the event that those standards change, the exp granted is still listed in the following tables.
Ingredient Recipes[]
Equipment[]
When forging gear for troops, there is a percentage chance for failure, weak, normal, and strong versions of the item. Failure means the items are wasted with no payoff. Accessories can only be either normal or failure.
There are 5 stat boosts available; defense, life, melee, range, and speed. Weak items have a single stat boost. Normal items have two stat boosts, with strong having the maximum of 3 stat boosts. Stats are "rolled" by a random number generator; therefore, it is often difficult to get a "strong" piece of gear with 3 high stat rolls. It often requires hundreds of forge attempts to attain an "ideal" piece of gear. The chances of "strong" equipment increases with each additional level that Hephaestus gains. The boost you gain with accessories is different, and is explained under.
There are 3 types of equipment; Weapon, Armor, and Accessory. Weapon and armor both works the same way, while accessories works different. Weapons and armor gives stat pure boosts on 1-3 stats. Each troop have their own weapons and armor which usually look different from troop to troop and have different names.
What stats to aim for when forging[]
Every time you forge an equipment, whether or not it boosts 1, 2 or 3 stats, the amount of stat boost you get varies. For example, if you forge a rare shadow stalker claws one time, you may get +100 speed on it. The next time, you may get 200 speed on it. The stats you should aim for varies depending on the troop's original stat/base stat and the type of equipment you craft. In the next three paragraphs, I tell you what is about the maximum stat of the three types of equipment(weapon and armor). Note that it is possible to get a higher boost that this page lists as "max", but that is extremely rare, so if you get close up to the "max" values listed here, you may settle with that. Also note that here, I generalize equipment into three types, and that may be a mistake.
The first type of equipment is "regular" equipment. The regular equipment of a troop is the equipment that is not elite and not special. Almost all troops have a regular equipment(not abyssal ravagers). For regular equipment, you should aim for 15% of the troops base stat. For example, if you want speed on rare shadow stalker claws, you should aim for a maximum of 315 speed, because that is 45% of the shadow stalker's speed stat.
The next type of equipment is "special" equipment. The special equipment of a troop, if it has any, is the equipment that requires non-craftable ingredients that is only available from non-permanently available missions. For example Lava Jaw Amulet of Renewal is special because it requires millennium seeds from the non-permanently-available mission "seek the millennium seeds". For special equipment, you should aim for 30% of the troops base stat. For example, if you want speed on super rare shadow stalker grim scythe, you should aim for a maximum of 630 speed, because that is 30% of the shadow stalker's speed stat.
The third type of equipment is elite equipment. For elite equipment, you should aim for 45% of the troops base stat. For example, if you want speed on elite shadow stalker claws, you should aim for a maximum of 945 speed, because that is 45% of the shadow stalker's speed stat.
The last type of equipment is epic equipment. For epic equipment, you should aim for 60% of the troops base stat. For example, if you want speed on epic shadow stalker claws, you should aim for a maximum of 1260 speed, because that is 60% of the shadow stalker's speed stat.
Potions[]
There are 8 types of accessories(=potions), most of them exist for all troops. They increase a stat by a percentage. All potions give the same percentage boost, so there are no reason to craft more than one potion of each kind for each troop. You wont get higher stats no matter how many you make. Accessories look the same regardless of what troop they are made for, and the appearance is different regarding of what type of accessory it is. These are the 8 types of accessories and their functions is as following:
Equipment recipes[]
In this table, a lot of the armor and weapons are listed with recipes. Most of the elite and epic equipment are not listed.
[]
Upgrading Equipment[]
Upgrading an item increases its current stats by its base stats. Take for example an item with base stats of +3 life, +7 defense, and +130 range. At level 2 it will become +6 life, +14 defense, and +260 range. At level 3 it will become +9 life, +21 defense, and +390 range, etc, etc.
As your armor or weapon equipment is leveled up, the chance of success is reduced by a significant amount each level, to the eventual point that there is a near 0% chance of success. It becomes necessary to use the Vulcan's Blessing boost to assure success against literally impossible odds on higher level upgrades. Each additional level also requires more powders than the previous level. When upgrading accessories you have 10 successes all the time, however, you need to use one Olympian Tincture item for each level you want to upgrade. The Olympian Tincture item is kind of like a Vulcan's blessing that you are forced to use.
You can acquire the Vulcan's Blessings and other forge boosts from challenges, the shop or by defeating Crimson Citadels.
Please see the Equipment Power Gains page to see how much power you get by upgrading different equipment at different levels. Level 15 equipment can give a power gain of 24million - 200million power, regarding to what equipment it is.
If an item fails an upgrade, it becomes broken. The item is automatically unequipped from the troop and rendered nonfunctional until it is repaired. Repairing takes a set amount of time and renders the forge nonfunctional until the item is finished being repaired. The repair time is longer for higher level and higher tiered items. Accessories upgrades can't fail.
Upgrading items also requires powders of the same quality:
Icon | Name | Tier |
---|---|---|
![]() |
Gray | Common |
![]() |
Green | Uncommon |
![]() |
Blue | Rare |
![]() |
Yellow |
Super Rare |
![]() |
Purple | Elite |
![]() |
Black | Epic |
![]() |
Silver* | Legendary |
Amount of powders required[]
Each level requires a certain amount of powders and has a certain chance of success to either upgrade or break.
Level | Number of Powders for that upgrade | Total used powders | Chance for Success without Vulcan's Blessing |
---|---|---|---|
2 | 2 | 2 | 75% |
3 | 3 | 5 | 60% |
4 | 5 | 10 | 35% |
5 | 7 | 17 | 15% |
6 | 10 | 27 | 3% |
7 | 15 | 42 | 1% |
8 | 23 | 65 | 0.5% |
9 | 34 | 99 | 0.01% |
10 | 51 | 150 | 0.00005% |
11 | 60 | 210 | 0% |
12 | 70 | 280 | 0% |
13 | 80 | 360 | 0% |
14 | 90 | 450 | 0% |
15 | 100 | 550 | 0% |
16 | 110 | 660 | 0% |
17 | 120 | 780 | 0% |
18 | 130 | 910 | 0% |
19 | 140 | 1050 | 0% |
Level | Number of Powders for that upgrade | Total used powders | Chance for Success without Vulcan's Blessing |
Repair times:
Level | Common | Uncommon | Rare | Super Rare | Elite | Epic |
---|---|---|---|---|---|---|
2 | 1m 15s | |||||
3 | 3m 7s | 12m 30s | ||||
4 | 5m 0s | 7m 0s | ||||
5 | 6m 52s | 16m 15s | ||||
6 | 8m 45s | |||||
7 | 10m 37s | |||||
8 | 12m 30s | |||||
9 | 14m 22s | |||||
10 | 16m 15s | |||||
11 | 18m 7s | |||||
12 | 20m 0s | |||||
13 | ||||||
14 | ||||||
15 | ||||||
16 | ||||||
17 | ||||||
18 | ||||||
19 |
Vulcan's Blessing and Olympian Tincture[]
Note that some upgrades have impossible or almost impossible chances for upgrading. As stated above, upgrading to these levels will require a player to use a Vulcan's Blessing item to successfully upgrade their equipment.
For levels 2 to 10 equipment upgrades, you need 1 Vulcan's Blessing to upgrade with 100% success chance. See table above to see what success chances you have without this item.
For levels 11 to 13 equipment upgrades, you need 2 Vulcan's Blessing's to upgrade. Without these items the upgrade is a fail 100%.
For level 14 equipment upgrades, you need a Vulcan's Blessing +14 to upgrade. Without this item the upgrade is a 100% fail. For level 15, you need a Vulcan's Blessing +15 to upgrade and so on.
For levels 2 to 10 potion upgrades, you need 1 Olympian Tincture to upgrade. Without this item the upgrade is a 100% fail.
For levels 11 to 13 potion upgrades, you need 2 Olympian Tinctures to upgrade. Without these items the upgrade is a 100% fail.
For level 14 potion upgrades, you need 1 Olympian Tincture +14 to upgrade. Without this item the upgrade is a 100% fail. For level 15, you need an Olympian Tincture +15 to upgrade and so on.
Power gained from Forge is available on this page.
Here are pictures of the Vulcan's Blessings and the Olympian Tinctures:
Olympian Tincture | Olympian Tincture +14 | |
ordinary and +14 | +15 and
+16 |
+17 and +18 | |
---|---|---|---|
Common | |||
Uncommon | |||
Rare | |||
Super Rare | |||
Elite |
Equipping Equipment[]
Items may be equipped by entering the "troops" tab and selecting the box underneath the appropriate troop, and selecting the gear. Once you have a piece of equipment you can then equip it to the troop it was designated to serve. There are 3 types of equipment - weapons, armor, and accessories. (accessories currently unavailable) Each troop type has 3 slots for equipment with 1 for each equipment type. A single piece of equipment will enhance the stats of all troops of that type (i.e. equipping a Porter Staff boosts all of your Porters’ stats).

Crushing Items[]
If you no longer wish to have a particular piece of equipment, you may “crush” it down for parts. Go to Hephaestus' forge and then "Equipment". Select the piece of equipment you wish to crush. Then, in the bottom half of the Equipment tab, select the “Crush” option. This action cannot be undone, so choose wisely. Also bear in mind that you will lose power whenever you crush an item.
After you crush the item, you are guaranteed receive a powder. Higher tiered items have higher chances at giving high tiered powders. In this way, common powders can be easily farmed by common items. You may also receive back one or more ingredients that were used to make the item, but this is not a guarantee.

Boosts for forging[]
Boosts can be used to increase the odds of a successful forge. Before crafting a recipe or upgrading a piece of equipment, you can choose to use a boost by selecting one from the drop down menu above the item’s Success Chance bar. These boosts have rarity tiers that correspond with the rarity tiers of items. You can only use common boosts for common items, uncommon boosts for uncommon items, rare boosts for rare items etc. Using rare boost on a uncommon item, for example, is not possible.
Strength of Hephaestus (common, uncommon, rare, super rare, elite and epic) - Eliminates the chance of failure to forge an equipment.
Elixir of Kratos (common, uncommon, rare, super rare, elite and epic) - Doubles the chance of a "strong" forge for an equipment.
Vulcan's Blessing (Common, Uncommon, Rare, Super Rare, Elite and Epic) - Guarantees 100% upgrade chance for an equipment. One is required for each level up to level 10, and 2 for each level up to level 13.
Vulcan's Blessing (Common, Uncommon, Rare, Super Rare, Elite and Epic +15) - Guarantees 100% upgrade chance for an equipment from level 14 to 15.
Vulcan's Blessing (Common, Uncommon, Rare, Super Rare, Elite and Epic +16) - Guarantees 100% upgrade chance for an equipment from level 15 to 16.
![]() |
![]() |
---|
Adventurers[]
Adventurers are mercenaries who can be sent on missions to collect ingredients and items that can then be employed within the Forge. With each mission an Adventurer embarks on, they earn experience. With enough experience, an Adventurer can level up to the next level, with the current maximum at Level 10. The higher the level, the more likely the Adventurer is to return with multiple items.

Forge Adventurers
There are currently three Adventurers available for use: Tyche, Nereus and Galia. Tyche represents the First City and is unlocked automatically. Some Adventurers, however, have requirements that must be fulfilled before they can be unlocked. Nereus represents the Water Outpost and is unlocked by having a Water Outpost. Galia represents the wind outpost and is unlocked by having all your muster points in level 30(muster points are found/can be built in the City, Water, Cliffs of Chronos, Stone, Ice, Fire, Sunken Temple, Wind, Gaea Springs and Solarian Highlands Outposts). To unlock Galia, you must use a total of 220 Lineage Seals.
Each Adventurer has their own personality type that affect their ability to perform missions. These types are closely tied with the element they represent, which can be Spirit, Earth, Fire, Water, or Wind. When the type of the Adventurer matches the type of the chosen mission, they are more likely to find rare, more valuable items. The increase in drop rates when using an adventurer with the right element can be found on this page, under the Mountain of Treasures-mission. Tyche’s Spirit-based type allows her to be more balanced and, as a result, she is able to easily collect items of all types. Nereus’ type is Water-based, however, so he is more prone to find items of a Water type. Galia's element is Wind, and she has better drop rates on water-typed missions.
Missions[]
Sending an Adventurer on a mission allows you to gain component items/ingredients and earns the Adventurer experience at the same time. You can see what missions are available to your Adventurer by either clicking the Adventurer’s tab or clicking the “View Missions” link in the upper right hand of the Adventurer’s tab. Once there, you can see the list of missions available, some of the ingredients you have the chance to find by undertaking that mission, what element the mission is (represented by the symbol next to the mission’s name), and what is required to undergo that mission. You can begin a mission by selecting the “Start” button on the mission you wish to send your Adventurer on. If it is grey and you cannot click it, that means you have not met all the requirements to begin this mission.
Some missions have certain requirements that must be met before you can take them on. These include having an Adventurer of a certain level or having a certain item/component. Each mission is guaranteed to yield at least one award, but every mission is different and yields different possible rewards. Even completing the same mission over and over may earn you different combinations of ingredients. Some are more difficult to acquire than others. Having an Adventurer of a higher level and assigning an Adventurer whose element matches the element of the mission increases the probability of finding the rarer items.
The drop rates on missions can be found on this page, and the Mountain of treasures-mission also shows you the increase in drop rates when you use Nereus instead of Tyche on that water-typed mission
Level | Exp. Req |
1 | 10 |
2 | 50 |
3 | 150 |
4 | 300 |
5 | 500 |
6 | 1000 |
7 | 2500 |
8 | 5000 |
9 | 10000 |
10 | 20000 |
Drop Rates on missions[]
If you check out this page, it has a detailed overview on the drop rate of all the missions.