Atlantis has always been a place of war. Players attack each other and defend their cities using troops, some of whom are trainable while others can only be won or trained during special events. This does not include any of the Guardian Dragons.
Troops in Atlantis are all diverse, with different fighting styles, stats, power, and sometimes, even special effects. One consistency between all troops, however, is the impact on upkeep. Troops need food, so the larger your army, the more food is eaten per hour. Troops will not, however, start to die off if you have 0 food in your city. There is no limit to your food consumption, but be warned that building a large army can result in huge negative food consumption, which can make it difficult to upgrade buildings, research topics at your science center, and train new troops. A balance between your army and food consumption is the main key to success in Dragons of Atlantis. To read more about food consumption, see Food.
Stronger troops require higher level garrisons and TCs to train. Training speed is determined by the number of garrisons/Training Camps you have at that site and the levels of said garrisons/Training Camps. As a basic note, the number of garrisons/TCs increases speed more than upgrading them.
Upgrading and destroying Training Camps and Garrisons does not alter the training time for current training queues. The difference in training speed will begin on whatever queues have not been established before destruction/construction.
Muster Point & Sending Attacks[]
Um ponto de referência é necessário na cidade para enviar ataques. Atualize o ponto de referência para enviar mais tropas de marcha, assim como as marchas de uma só vez. Os pontos de referência são utilizados para o fortalecimento do posto avançado. Se você é destruído, não pode aumentar, atacar ou espionar.
Troops can not be sent out from Outposts to attack locations.
Troop Classifications[]
Porter
Conscript
Spy
Halberdsman
Minotaur
Longbowman
Swift Strike Dragon
Battle Dragon
Armored Transport
Giant
Fire Mirror
Pack Dragon
Lightning Cannon
Dimensional Ruiner
Storm Drake
Venge Wyrm
Banshee
Petrified Titan
Sand Strider
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There are four basic types of troops in this game:
Elite Troops are troops that require the (direct or indirect) use of a special item collected either through farming or purchasing with Rubies. These are typically the troops which can be trained in your Outposts with a level 10 Training Camp.
Regular Troops are troops that can be trained anywhere. They are basic troops that are available without any Outposts.
Troop Comparison
The "Base Time" in the following table is the base training time required by each troop used to calculate the over all training time. These numbers are rounded up to the nearest second. Use the formulas below to calculate training times.
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Troop training speed calculation formula (excel format ~ omit {} notes). Speed in hours = (T{cell}*B{cell}/(COUNTA({array with garrison levels})+((SUM({array with garrison levels})-COUNTA({array with garrison levels}))/10))/60{convert to minutes}/60{convert to seconds}
(T x B) / (G + ((L - G) / 10)) = Total seconds to train Troops
There is an absolute base of 30 seconds minimum to train troops.
EX. 1 conscript will take 30s while 10 conscripts will also take 30s
I've flipped the equation around a little bit to figure out different variables. One is for finding the base training time which isn't as useful. The other, is for finding the amount of troops that you can train within a set time.
Total Number of troops = T
Base Training Time = B
Total Number of Garrisons = G
Total Number of Upgrades/Levels = L
Total Seconds it takes to Train = S
((((L - G) / 10) + G) x S) / T = Base Training Time
((((L - G) / 10) + G) x S) / B = Total Number of Troops in the Time Allotted (T)
So, to solve for base training time, the letter S represents the amount of time in seconds it takes to train the troop.
To solve for the amount of troops to train in a predetermined amount of time, S represents how long you want to train for in seconds. So what I'm using this equation for most of the time, is to figure out how many troops to train if i want them to finish in 24 hours (or 86400 seconds).
This is to be used to calculate revival times in the Spectral Ruins.
(T x B x 0.15) / (DP + ((L - DP) / 10)) = Total seconds to Revive Troops
(# of Troops x Base Training Time x 0.15 ) / (# of Dark Portals + (Sum of DPs Upgrades - # of DPs) /10)
For Example:
15 DP, 1 level 10 and 14 level 9s = 136 Upgrades
Find Base Times on Troop Breakdown
(25 LJs x 1999s x 0.15) / (15 Dark Portals + (136 Upgrades - 15 Dark Portals) / 10) =