Atlantis has always been a place of war. Players attack each other and defend their cities using troops, some of whom are trainable while others can only be won or trained during special events. This does not include any of the Guardian Dragons.
Troops in Atlantis are all diverse, with different fighting styles, stats, power, and sometimes, even special effects. One consistency between all troops, however, is the impact on upkeep. Troops need food, so the larger your army, the more food is eaten per hour. Troops will not, however, start to die off if you have 0 food in your city. There is no limit to your food consumption, but be warned that building a large army can result in huge negative food consumption, which can make it difficult to upgrade buildings, research topics at your science center, and train new troops. A balance between your army and food consumption is the main key to success in Dragons of Atlantis. To read more about food consumption, see Food.
Training Troops[]
Troops are trained in Garrisons (in the City) and in Training Camps (in the Outposts). Troops are not trained in the Spectral Ruins, Skythrone Outpost, Luna Plains, Lost City, or Abyssal Palace like the other Outposts.
Stronger troops require higher level garrisons and TCs to train. Training speed is determined by the number of garrisons/Training Camps you have at that site and the levels of said garrisons/Training Camps. As a basic note, the number of garrisons/TCs increases speed more than upgrading them.
Upgrading and destroying Training Camps and Garrisons does not alter the training time for current training queues. The difference in training speed will begin on whatever queues have not been established before destruction/construction.
Muster Point & Sending Attacks[]
Um ponto de referência é necessário na cidade para enviar ataques. Atualize o ponto de referência para enviar mais tropas de marcha, assim como as marchas de uma só vez. Os pontos de referência são utilizados para o fortalecimento do posto avançado. Se você é destruído, não pode aumentar, atacar ou espionar.
Troops can not be sent out from Outposts to attack locations.
Troop Classifications[]
There are four basic types of troops in this game:
- Transport troops are the Porter, Armored Transport, and Pack Dragon.
- Melee troops are Conscript, Halberdsman, Minotaur, Giant, Granite Ogre, Soul Reaper, Frost Giant, Dragon Riders, Petrified Titan, Shaman, War Scarabs and Abyssal Ravager.
- Range troops are Longbowman, Fire Mirror, Fangtooth, Lava Jaw, Venom Dwellers, Lightning Cannon, Arctic Leviathan, and Colossal Mites.
- Speed troops are Swift Strike Dragon, Battle Dragon, Banshee, Dark Slayer, Dimensional Ruiner, Shadow Stalker and Sea Siren.
- Spy is the only type that can be sent to spy on locations.
- Sand Strider is speed attack troop when attacking but is ranged when defending.
- Thunder Golems and Fangtooths have everything.
- Volt Rangers are range/melee troop.
- Storm Drakes and Dragon Warriors are equally speed/melee troops.
Troops Classified by Rarity:
- Elite Troops are troops that require the (direct or indirect) use of a special item collected either through farming or purchasing with Rubies. These are typically the troops which can be trained in your Outposts with a level 10 Training Camp.
- Regular Troops are troops that can be trained anywhere. They are basic troops that are available without any Outposts.
Troop Comparison The "Base Time" in the following table is the base training time required by each troop used to calculate the over all training time. These numbers are rounded up to the nearest second. Use the formulas below to calculate training times. [*]
Abbrev | Name | Melee Attack |
Defense | Life | Speed | Range | Load | Ranged Attack |
Upkeep | Power | Base Time |
Port | Porter | 1 | 10 | 45 | 100 | 0 | 200 | 0 | 2 | 1 | 48s (222s) |
Con | Conscript | 10 | 10 | 75 | 200 | 0 | 20 | 0 | 3 | 1 | 26s(126s) |
Spy | Spy | 5 | 5 | 10 | 3000 | 0 | 0 | 0 | 5 | 2 | 103s(555s) |
Hal | Halberdsman | 40 | 40 | 150 | 300 | 0 | 40 | 0 | 6 | 2 | 141s(249s) |
Mino | Minotaur | 70 | 45 | 225 | 275 | 0 | 30 | 0 | 7 | 3 | 219s (300s) |
LBM | Longbowman | 5 | 30 | 75 | 250 | 1200 | 25 | 80 | 9 | 4 | 343s (505s) |
SSD | Swift Strike Dragon | 150 | 60 | 300 | 1000 | 0 | 100 | 0 | 18 | 5 | 498s (629s) |
BD | Battle Dragon | 300 | 300 | 1500 | 750 | 0 | 80 | 0 | 35 | 7 | 1492s (878s) |
AT | Armored Transport | 5 | 200 | 750 | 150 | 0 | 5000 | 0 | 10 | 6 | 975s |
Gia | Giant | 1000 | 400 | 4000 | 120 | 0 | 45 | 0 | 100 | 9 | 4334s (2550s) |
FM | Fire Mirror | 20 | 30 | 1500 | 50 | 1500 | 75 | 1200 | 250 | 10 | 5843s (3003s) |
PD | Pack Dragon | 150 | 400 | 850 | 1000 | 0 | 6000 | 0 | 10 | 6 | 1831s |
DS | Dark Slayer | 1100 | 1000 | 2500 | 800 | 0 | 500 | 0 | 50 | 10 | 3481s |
LC | Lightning Cannon | 100 | 250 | 1100 | 50 | 1600 | 100 | 1100 | 10 | 10 | 3793s |
SD | Storm Drake | 1,350 | 300 | 3100 | 675 | 0 | 500 | 0 | 80 | 10 | 2745s |
VW | Venge Wyrm | 2800 | 200 | 175 | 900 | 0 | 0 | 0 | 10 | 10 | 2504s |
FT | Fangtooth | 1600 | 300 | 3000 | 500 | 600 | 45 | 800 | 125 | 10 | 2102s |
GO | Granite Ogre | 650 | 900 | 15000 | 350 | 0 | 30 | 0 | 110 | 9 | 2294s |
LJ | Lava Jaw | 500 | 150 | 1000 | 400 | 1600 | 10 | 2000 | 260 | 8 | 2009s |
Ban | Banshee | 700 | 200 | 2850 | 1350 | 0 | 900 | 0 | 50 | 6 | 2335s |
SR | Soul Reaper | 1000 | 500 | 3000 | 450 | 0 | 50 | 0 | 90 | 10 | 3552s |
VD | Venom Dweller | 900 | 225 | 3500 | 300 | 700 | 30 | 800 | 90 | 9 | 2917s |
FG | Frost Giant | 1500 | 350 | 6000 | 200 | 0 | 100 | 0 | 50 | 8 | 2661s |
PT | Petrified Titan | 5000 | 1500 | 7500 | 50 | 0 | 0 | 0 | 10 | 20 | 19789s |
SS | Sand Strider | 600 | 600 | 2000 | 1000 | 1200 | 200 | 400 | 35 | 10 | 2985s |
DR | Dimensional Ruiner | 5999 | 999 | 6999 | 999 | 0 | 999 | 0 | 100 | 35 | 78919s |
AL | Arctic Leviathan | 750 | 999 | 1000 | 450 | 1700 | 100 | 2200 | 200 | 15 | 5520s |
Harr | Steelshard Harriers | 800 | 300 | 1700 | 300 | 0 | 550 | 0 | 55 | 20 | 2504s |
Gol | Thunder Golem | 1600 | 600 | 6000 | 200 | 400 | 50 | 500 | 50 |
40 |
12660s |
Shad | Shadow Stalker |
4750 |
450 | 4300 | 2100 | 0 | 500 | 0 | 125 | 50 |
? |
Sha | Shaman | 1500 | 1000 | 2500 | 300 | 0 | 325 | 0 | 80 | 50 | 2483s |
Scarab | 2200 | 450 | 19000 | 500 | 0 | 650 | 0 | 125 | 75 | ? | |
VR/Volt | 700 | 1300 | 2100 | 1150 | 1600 | 325 | 2050 | 90 | 75 |
? | |
Rider | Dragon Rider | 2200 | 500 | 1500 | 1000 | 750 | 500 | 1200 | 60 | 80 | ? |
Mite | Colossal Mite | 2800 | 800 | 2500 | 800 | 1250 | 500 | 3000 | 130 | 85 | ? |
Rav | Abyssal Ravager | 3000 | 500 | 3000 | 1000 | 1200 | 500 | 1200 | 100 | 100 | ? |
Siren | Sea Siren | 4800 | 465 | 4500 | 2000 | 0 | 500 | 0 | 123 | 150 | ? |
Cabal | Tempest Cabal | 3250 | 1000 | 4000 | 1000 | 1500 | 500 | 3500 | ? | 200 | ? |
DW | Dragon Warrior | 17800 | 1200 | 30000 | 3000 | 3000 | 5000 | 0 | 130 | 2000 | ? |
Gor | Gorgon | 4500 | 1500 | 10000 | 500 | 3500 | 10 | 2500 | 150 | 350 | ? |
Hord | Blood Horde | 40000 | 10000 | 100000 | 7500 | 500 | 500 | 10000 | 1500 | 1750 | ? |
Cyc | Cyclops | 2250 | 18000 | 25000 | 2750 | 0 | 1500 | 0 | 130 | 250 | ? |
Lich | Ice Lich | 250000 | 25000 | 500000 | 1000 | 5000 | 10 | 1000 | 3500 | 3500 | ? |
Vile | Vilethorn | 17000 | 6000 | 750000 | 650 | 0 | 60000 | 0 | 3500 | 3500 | ? |
Dillo | Stonetalon | 17000 | 25000 | 1300000 | 600 | 0 | 60000 | 0 | 3500 | 3500 | ? |
Vol | Volfang | 17000 | 6000 | 2000000 | 650 | 0 | 60000 | 0 | 3500 | 3500 | ? |
Base Train Time for Pack Dragon is only used to calculate revival time
Explanation of Stats:[]
- Melee Attack: Amount of damage done to targets when range = 0
- Defense: Resistance to damage
- Speed: Determine the time taken to travel to locations or when crossing the battlefield
- If no range troops are used, default battlefield is 0.
- Range: Minimum distance to inflict targeted damage
- Load: Amount of resources that can be carried
- Ranged Attack: Amount of damage done when range > 0
- Upkeep: Amount of food eaten per hour per troop
Training Speed[]
Troop production speed depends on total number of garrisons or training camps and total number of levels of those garrisons or training camps.
Troop training speed calculation formula (excel format ~ omit {} notes). Speed in hours = (T{cell}*B{cell}/(COUNTA({array with garrison levels})+((SUM({array with garrison levels})-COUNTA({array with garrison levels}))/10))/60{convert to minutes}/60{convert to seconds}
(T x B) / (G + ((L - G) / 10)) = Total seconds to train Troops
- Total Number of troops = T
- Base Training Time = B
- Total Number of Garrisons = G
- Total Number of Upgrades/Levels = L
Dragon speed calculation formula (excel format).
- 4 level 9 garrison (sum 36 levels).
- Level 5 Rookery.
- Training 1000 SSD
- (Base Training Time is 498 seconds) = sum(1000 * 498) / ((1 + (5 / 100) * (4 + [(36 - 4) / 10)]) = 65873.01 seconds, [ABOUT 18 HOURS, 18 MINUTES]
(T x B) / ((1 + (R / 100)) * (G + ((L - G) / 10))) = Total seconds to train Dragons
- Total Number of troops = T
- Base Training Time = B
- Total Number of Garrisons = G
- Total Number of Upgrades/Levels = L
- Level of Rookery = R (Rookery ONLY for the City)
- For the Outposts, training time of dragons is calculated with Level of Rookery = 0
Troop training time calculator.
Troops Time Calculator (Google Docs)
Troops Training Time Calculator (xls file, simple use - only change 4 fields; included 30s minimum time)
Troops Training Time Calculator UPDATED! (xls file, simple use...)
There is an absolute base of 30 seconds minimum to train troops.
- EX. 1 conscript will take 30s while 10 conscripts will also take 30s
I've flipped the equation around a little bit to figure out different variables. One is for finding the base training time which isn't as useful. The other, is for finding the amount of troops that you can train within a set time.
Total Number of troops = T
Base Training Time = B
Total Number of Garrisons = G
Total Number of Upgrades/Levels = L
Total Seconds it takes to Train = S
((((L - G) / 10) + G) x S) / T = Base Training Time
((((L - G) / 10) + G) x S) / B = Total Number of Troops in the Time Allotted (T)
So, to solve for base training time, the letter S represents the amount of time in seconds it takes to train the troop.
This is to be used to calculate revival times in the Spectral Ruins.
(T x B x 0.15) / (DP + ((L - DP) / 10)) = Total seconds to Revive Troops (# of Troops x Base Training Time x 0.15 ) / (# of Dark Portals + (Sum of DPs Upgrades - # of DPs) /10)
For Example:
- 15 DP, 1 level 10 and 14 level 9s = 136 Upgrades
- Find Base Times on Troop Breakdown
- (25 LJs x 1999s x 0.15) / (15 Dark Portals + (136 Upgrades - 15 Dark Portals) / 10) =
- (7496.25) / (15 DPs + (121) / 10) =
- (7496.25) / (27.1) = 276.6seconds = 4 minutes 36 seconds
(Credit for formula: Kaply)
It takes 15% of the time it takes to Train X amount of troops.
Page last updated: 2024-09-12 12:18 (UTC) |
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All items (60)
- Training Camp
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- Troops: Abyssal Ravager
- Troops: Arctic Leviathan
- Troops: Armored Transport
- Troops: Banshee
- Troops: Battle Dragon
- Troops: Conscript
- Troops: Dark Slayer
- Troops: Dimensional Ruiner
- Troops: Dragon Rider
- Troops: Fangtooth
- Troops: Fire Mirror
- Troops: Frost Giant
- Troops: Giant
- Troops: Granite Ogre
- Troops: Halberdsman
- Troops: Lava Jaw
- Troops: Lightning Cannon
- Troops: Longbowman
- Troops: Minotaur
- Troops: Pack Dragon
- Troops: Petrified Titan
- Troops: Sand Strider
- Troops: Sea Siren
- Troops: Shadow Stalker
- Troops: Shaman
- Troops: Soul Reaper
- Troops: Spy
- Troops: Steelshard Harriers
- Troops: Storm Drake
- Troops: Swift Strike Dragon
- Troops: Thunder Golem
- Troops: Venge Wyrm
- Troops: Venom Dweller
- Troops: Volt Ranger