Build a mighty city to conquer Atlantis. Your city is where all your troops are housed, your resources are stored, and where your main base is located. All troops produced are automatically transferred to your city. Resources produced in the Outposts must be collected to transfer them to the City. Population is combined from your city and your Outposts.
As you upgrade your Fortress, the appearance of your City on the map will change as shown in the image above. The small icon is for levels 1-5, medium is 6-9, large is level 10, and the four specific race art icons are level 11.
When you send troops, travel time is calculated from your City not your Outposts.
Level 11 and up buildings have Race Specific Art. But all cities have the same geographical layout. Your chosen character (Primus, Zolmec, etc.) will not affect the geography of your city. In addition, all Outpost layouts are the same.
There are 4 buildings inside the City that cannot be destroyed. These are Level 1 when you start the game.
They are:
Other structures you can build in your City are:
- Factory
- Garrison
- Science Center
- Garrison
- Home
- Metalsmith
- Muster Point
- Officers' Quarters
- Storage Vault
- Sentinel
- Rookery
Note: You can ONLY upgrade a building to level 10 if you have a Completion Grant and you can only upgrade your building to level 11 and above with an Ancestral Seal for each upgrade. Click the blue links for more details.
Please use the tabs below to view more information!
The way you build your city depends on the way you want to play the game as well as the time you have to devote to it. Most people agree that more garrisons is the way to go unless you have the money to spend on Rubies to buy Testronius Powder. But you will still need idle population, so you can't fill your City with ONLY garrisons... so there must be a balance. Adjust as needed to fit your playing preference.
- All main buildings, no Theater, no Storage Vault, when desired level of Officers' Quarters has been reached it may be nullified with no loss of function, also when all research is done you may nullify the Science Center (wait until all new Outposts are released before destroying the Science Center, as new Outposts may bring new research categories)
- 2 level 14 Houses in City and 2 level 14 Houses in each Outpost
- Remaining building slots are all Garrisons
The above will give enough population to have 39 level 10 resource fields in the City Field, zero buildings in the Outposts Fields, and plenty of population to train troops.
- All main buildings except Theater
- 3-6 Houses
- Remaining building slots are Garrisons
- The above is assuming you have around 10 fields at level 5
- All main buildings except Theater
- 5-8 Houses
- Remaining building slots are Garrisons
- The above is assuming you have around 10 fields at level 5
Page last updated: 2024-09-12 13:05 (UTC) |
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